c# - The draw rectangle is not in the same place as the texture -
this resulting in collisions other objects , not working correctly,
i feel may have how rotating sprite player, below code using rotation
#region draw player if (player.facing == 4) spritebatch.draw(player.txr, player.drawrect, null, color.white, 1.5708f, new vector2(player.drawrect.width / 2, player.drawrect.height / 2), spriteeffects.none, 0); else if (player.facing == 3) spritebatch.draw(player.txr, player.drawrect, null, color.white, 4.712389f, new vector2(player.drawrect.width / 2, player.drawrect.height / 2), spriteeffects.none, 0); else if (player.facing == 1) spritebatch.draw(player.txr, player.drawrect, null, color.white, 0, new vector2(player.drawrect.width / 2, player.drawrect.height / 2), spriteeffects.none, 0); else if (player.facing == 2) spritebatch.draw(player.txr, player.drawrect, null, color.white, 3.14593f, new vector2(player.drawrect.width / 2, player.drawrect.height / 2), spriteeffects.none, 0); else if (player.facing == 5) spritebatch.draw(player.txr, player.drawrect, null, color.white, 0.785398163f, new vector2(player.drawrect.width / 2, player.drawrect.height / 2), spriteeffects.none, 0); else if (player.facing == 6) spritebatch.draw(player.txr, player.drawrect, null, color.white, 2.094395102f, new vector2(player.drawrect.width / 2, player.drawrect.height / 2), spriteeffects.none, 0); else if (player.facing == 7) spritebatch.draw(player.txr, player.drawrect, null, color.white, 3.839724354f, new vector2(player.drawrect.width / 2, player.drawrect.height / 2), spriteeffects.none, 0); else if (player.facing == 8) spritebatch.draw(player.txr, player.drawrect, null, color.white, 5.497787144f, new vector2(player.drawrect.width / 2, player.drawrect.height / 2), spriteeffects.none, 0); #region debug //spritebatch.draw(door.txr, player.drawrect, color.white); //spritebatch.draw(door.txr, player1.drawrect, color.white); //spritebatch.draw(door.txr, player2.drawrect, color.white); //spritebatch.draw(door.txr, player3.drawrect, color.white); #endregion
drawing sprite batch render sprite in rotation. collision box have player , how handle separate issue. have transform player collision box same rotation drawing.
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