android - Pros and Cons for Haxe and Kivy -


i'm looking develop application ios, android, windows phone , desktop no matter if it's web or standalone. have experience haxe + nme or kivy can share in detail?

i've been looking can deploy platforms , these 2 best options seem have found. i'm not looking make game though. it's more app lot of touch listeners on images. touch image hide this, create that, , lot of math behind scenes. need pathfinding library pretty engines i've worked in had a-star pathfinding library. need slideview library users can swap pages on smartphone desktop. information can share on following topic appreciated. in advance reading , provided. sorry trouble

long time haxe user here, though use haxe web-app projects, not nme much. until nme's main focus has been (far , away) gaming. there has been few recent efforts create nice ui toolkits building on nme's cross platform strengths:

https://github.com/realyuniquename/stablexui - demo (works on html5, flash, native desktop&mobile)
https://github.com/ianharrigan/haxeui

but recent additions, if you're looking tried , tested solution kivy (never heard of before, looks cool!) looks has bit more maturity , bit more polish going it.

in terms of performance , overall reliability, haxe/nme great, it's getting native-feeling ui widgets pain point. other though, it's amazing language work :) python's pretty though... each own!

at time of writing, people experimenting using native ui (there talk @ upcoming conference objective c target, , java , c# targets becoming more mature, there 3 main mobile platforms covered) option if want native ui components, though it's not ready yet, me hoping might become reality on next year or :)

good luck project either way! if choose go haxe/nme, sure ask questions (either here, nme forums, or haxe mailing list) people can on way.


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