javascript - Save gameplay in localStorage -
i have this code:
storage.prototype.setobj = function(key, obj) { return this.setitem(key, json.stringify(obj)) } storage.prototype.getobj = function(key) { return json.parse(this.getitem(key)) } function onready() { if (localstorage["piecesarray"]) { piecesarray = new array(); piecesarray.length = 0; piecesarray = localstorage.getobj("piecesarray"); } else { piecesarray = new array(); } can = document.getelementbyid('mycanvas'); ctx = can.getcontext('2d'); img = new image(); img.onload = onimage1load; img.src = "http://www.niagaraparks.com/images/wallpaper/niagarafalls_640x480.jpg"; } and want save game state in localstorage, , after refreshing page want refresh game state.
what doing wrong?
so, there's 2 problems noticed in fiddle.
first, have function you're calling isn't defined, you're not running setobj function.
if (drawhighlight) highlightrect(drawx, drawy); // liczymy kliknięcia clickcounter(); // function doesn't exist localstorage.setobj("piecesarray", piecesarray); i added in dummy clickcounter function doesn't anything.
additionally, loading piecesarray local storage, overwriting anyway. once image loads, need check see if have piecesarray. did this:
function onimage1load() { var r; if (piecesarray.length === 0) { (var = 0; < 4; i++) { (var j = 0; j < 3; j++) { r = new rectangle(i * blocksize, j * blocksize, * blocksize + blocksize, j * blocksize + blocksize); piecesarray.push(r); } } scramblearray(piecesarray, 30); } drawimage(); }
Comments
Post a Comment