Cocos3d:Animation is not working in the output -


i developing cocos3d app ios. added walk animation "man" blend file. looks, man doing walk animation fine in blender. have used following settings convert collada , pod. getting wrong output mentioned below.

  1. export .dae options such "export data options (apply modifiers, selection only, include armatures enabled),
  2. texture options (include uv textures, include material textures , copy enabled),
  3. armature options (deform bones enabled),
  4. collada options (use object instance enabled)

options enabled in blender when converting .dae file.

and then, in pvrgeopod 2.13 version,

  1. export geometry (primitive type: indexed triangle list)
  2. use custom optimisations settings (pvrtgeomterysort sorting method), vertex data optiomisations (interleave vertex data, align vertex data 32 bits)
  3. vector (position - float, normal - float, color - rgba)
  4. export skinning data ( bone indices - unsigned byte; bone weights - unsigned bytes)
  5. matrix palette size - 11
  6. export mapping channels (uvw0 - float enabled)
  7. flip v co-ordinate enabled
  8. material - 'export materials' enabled
  9. transformations - export animations, index animation data enabled. co-ordinate system - opengl model space

output: man walking animation happening kind of, man completed black shaded , bones unlikely expanded. output ugly one.

please note: if add same man without adding "armature (and bone, walk animation)" in blender , exported pod showing man in device output without animation.

output 1: when added walk animation using armature bones, output black shaded improper walk animation. pls. refer link see output https://www.yousendit.com/download/uvjpwuh0bthiv3dsyzhuqw

output 2: output without animation in man pod model. pls refer link. https://www.yousendit.com/download/uvjpwuh0bthomlhyzhnuqw

i have uploaded .blend, .pod files attached in link -> https://www.yousendit.com/download/uvjpwuhndwnsujk3czlvag

how solve animation issue , provide smooth walk animation clear view? need fix issue urgently, please on suggesting solve issue?

thank you.

i have solved it. here solution-> http://www.cocos2d-iphone.org/forum/topic/345818


Comments

Popular posts from this blog

linux - xterm copying to CLIPBOARD using copy-selection causes automatic updating of CLIPBOARD upon mouse selection -

c++ - qgraphicsview horizontal scrolling always has a vertical delta -