c++ - OpenGL vector graphics rendering performance on mobile devices -


it advised not use vector graphics in mobile games, or pre-rasterize them - performance. why that? though opengl @ least @ drawing lines / triangles rendering images on screen...

rasterizing them caches them images less overhead takes place vs calculating every coordinate vector , drawing (more draw cycles , more cpu usage). drawing vector that, drawing arcs point point on every single call vs displaying image @ coordinate cached image file.


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