How to draw 10,000+ objects and move them and get 60fps+ in Vizard Python -


i trying create world in vizard 4.0 automatically generates 10,000+ objects in it. once these objects made, want fly through them or make them move @ speed in direction want.

i have written code not giving me fps want. 7fps code , need go 60fps minimum. have tried both moving them , moving camera. both give same fps. have written part of moving balls move on own in 1 direction , make camera move need hold down either left mouse button or right mouse button or both.

to run program first need install vizard worldviz. comes 90-day free trial. new vizard appreciated. thank you

code below:

enter code here  import viz import vizact import vizshape import random import vizinfo import viztask   #enable full screen anti-aliasing (fsaa) smooth edges viz.setmultisample(4)  #start world viz.go(viz.fullscreen)   #increase field of view viz.mainwindow.fov(60)  #set location 8 meters 0,0,0 viz.move([0,0,-8])   def create_shape(number,x_pace,y_pace,z_pace,set_time) :     #create array of shapes     shapes = []     #generate shapes     in range(number):         #generate random values position , orientation         x = random.randint(-100,100)         y = random.randint(-100,100)         z = random.randint(-100,100)          #generate shapes          shape = vizshape.addsphere()         #shape.setscale(0.25,0.25,0.25)         shape.setposition([x,y,z])     shapes.append(shape)      #move shapes     move = vizact.move(x_pace,y_pace,z_pace,set_time)     #loop through shapes , move them     shape in shapes:         shape.addaction(move)         #return shapes         return shapes  #calls create shape number of shapes needed made , #the speed , time shapes move @ create_shape(10000,0,0,10,10000000) 

it ages ago when worked on vizard, remember loading them instance perform way better, memory , speed wise, unfortunately dont remember syntax, it's somthing this

shape = vizshape.addsphere(x) // x flag loading instance, cant recall :) 

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