java - Concept of User Controls in LibGDX -


i have screen in libgdx game 2 columns, first being 75% of real estate , containing labels/buttons, , next being 25% contain text , images. pretty complicated include of code directly in screen this.

what have 1 object contain logic left side of screen, , 1 right. similar asp.net, have page, 1 user control left content, , 1 right.

how can setup in libgdx screen?

i recommend use scene2d , create new class each element.

for example, can create 1 class extends group each side. can add clicklistener group or each actor of group logic.


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