c++ - Render QWidget in OpenGL -
i have opengl application , add gui it.
my problem want keep way of creating window , mainloop. in fact, want keep application , add widgets interact scene...
i know can use opengl renderer overloading qapplication creates window , create opengl context don't want... know can use qglwidget render opengl scene doesn't fit want too...
i searched on many forums without finding solution. want know if it's possible , if yes, way achieved ?
if it's not possible it, there way ? seems cegui can in opinion seems bit young no ?
my problem want keep way of creating window , mainloop.
to use qt widget system must use qapplication , event system spawn. can't have 2 event loops battling between same resources (windows, user input, signal reception , delivery).
in fact, want keep application , add widgets interact scene...
then beautiful rolling stones song applies you: "you can't want…"
btw? how creating window right now? glut? deriving qglwidget , overriding resizegl, paintgl , timerevent 0 delay timer double idle , mouse*event methods give quite same behavior glut has.
you might find qt's framework , event system need.
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